diff options
author | Ton Roosendaal <ton@blender.org> | 2013-01-22 15:18:41 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2013-01-22 15:18:41 +0400 |
commit | e11d22a6b751c750c40226cb027e7805adb7d4e4 (patch) | |
tree | c7a7afd211db440cbcbd154f76379e7685cb03fe /source/blender/editors/include/UI_interface_icons.h | |
parent | 1e3a2931ac0cfc9af790717bf19577e22ebda4f5 (diff) |
Matcap support in 3D Viewport.
Full log is here:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport
Implementation notes:
- Matcaps are an extension of Solid draw mode, and don't show in other drawmodes.
(It's mostly intended to aid modeling/sculpt)
- By design, Matcaps are a UI feature, and only stored locally for the UI itself, and
won't affect rendering or materials.
- Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender.
It doesn't take memory or cpu time, until you use it.
- Brush Icons and Matcaps use same code now, and only get generated/allocated on
actually using it (instead of on startup).
- The current set might get new or different images still, based on user feedback.
- Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get
freed immediately. The Matcap icon previews (128x128 pixels) stay in memory.
- Loading own matcap image files will be added later. That needs design and code work
to get it stable and memory-friendly.
- The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing
Material previews, which has its limits... especially for textured previews the
normal-mapped matcap won't look good.
Diffstat (limited to 'source/blender/editors/include/UI_interface_icons.h')
-rw-r--r-- | source/blender/editors/include/UI_interface_icons.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_interface_icons.h b/source/blender/editors/include/UI_interface_icons.h index f578d68b852..10026bbd50f 100644 --- a/source/blender/editors/include/UI_interface_icons.h +++ b/source/blender/editors/include/UI_interface_icons.h @@ -39,6 +39,7 @@ struct World; struct Tex; struct Lamp; struct Material; +struct PreviewImage; struct PointerRNA; typedef struct IconFile { @@ -76,6 +77,8 @@ void UI_icons_free_drawinfo(void *drawinfo); struct ListBase *UI_iconfile_list(void); int UI_iconfile_get_index(const char *filename); +struct PreviewImage *UI_icon_to_preview(int icon_id); + int UI_rnaptr_icon_get(struct bContext *C, struct PointerRNA *ptr, int rnaicon, int big); #endif /* __UI_INTERFACE_ICONS_H__ */ |