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authorMatt Ebb <matt@mke3.net>2010-01-03 11:37:18 +0300
committerMatt Ebb <matt@mke3.net>2010-01-03 11:37:18 +0300
commit251ef0a47f34806b911ab18b59f604dd0ef3ea5b (patch)
tree23574564a0d36337c8d2338197c1527cc77e76ca /source/blender/editors/include/UI_interface_icons.h
parentca4a5f309eed9922eb7d5188173942f36a5adc0d (diff)
Changes to Brush texture workflow
This changes how textures are accessed from Brushes, with the intention of simplifying the workflow, and reducing the amount of clicking. Rather than the previous texture slots (which didn't work as a stack anyway), brushes now have a single texture linked. Rather than taking time having to set up your slots in advance, you can now select and change textures directly as you sculpt/paint on the fly. For complex brushes, node textures can be used, or for fast access, it's easy to make a duplicate of your brush with the texture you like and assign a hotkey. Brush textures can now be chosen from a new Textures panel in the brush tool properties - click on the thumbnail to open a texture selector. This is done using a new variation on the ID template - the number of rows and columns to display in the popup can be customised in the UI scripts.
Diffstat (limited to 'source/blender/editors/include/UI_interface_icons.h')
-rw-r--r--source/blender/editors/include/UI_interface_icons.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_interface_icons.h b/source/blender/editors/include/UI_interface_icons.h
index afe6a2b9dcb..69e75d0e7c4 100644
--- a/source/blender/editors/include/UI_interface_icons.h
+++ b/source/blender/editors/include/UI_interface_icons.h
@@ -55,7 +55,9 @@ int UI_icon_get_width(int icon_id);
int UI_icon_get_height(int icon_id);
void UI_icon_draw(float x, float y, int icon_id);
-void UI_icon_draw_preview(float x, float y, int icon_id, int nocreate);
+void UI_icon_draw_preview(float x, float y, int icon_id);
+void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect);
+void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, int size);
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha);
void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, float *rgb);