diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-20 06:59:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-20 06:59:22 +0300 |
commit | 3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 (patch) | |
tree | fc800fc89f29db4ac9d951ff148b8424c8cb7c73 /source/blender/editors/include/UI_resources.h | |
parent | 17f37dceccb99d7eb58f7c29908eeb2bd87cd7ff (diff) |
fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
Diffstat (limited to 'source/blender/editors/include/UI_resources.h')
-rw-r--r-- | source/blender/editors/include/UI_resources.h | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h index e3c83291089..5c97da4ebc9 100644 --- a/source/blender/editors/include/UI_resources.h +++ b/source/blender/editors/include/UI_resources.h @@ -232,6 +232,10 @@ enum { TH_PREVIEW_BACK, TH_EDGE_CREASE, + + TH_DRAWEXTRA_EDGELEN, + TH_DRAWEXTRA_FACEAREA, + TH_DRAWEXTRA_FACEANG }; /* XXX WARNING: previous is saved in file, so do not change order! */ @@ -270,17 +274,17 @@ void UI_GetThemeColor3fv(int colorid, float *col); void UI_GetThemeColorShade3fv(int colorid, int offset, float *col); // get the 3 or 4 byte values -void UI_GetThemeColor3ubv(int colorid, char *col); -void UI_GetThemeColor4ubv(int colorid, char *col); +void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]); +void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]); // get a theme color from specified space type -void UI_GetThemeColorType4ubv(int colorid, int spacetype, char *col); +void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]); // blends and shades between two color pointers -void UI_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset); +void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset); // get a 3 byte color, blended and shaded between two other char color pointers -void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset); +void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset); // clear the openGL ClearColor using the input colorid void UI_ThemeClearColor(int colorid); @@ -289,9 +293,8 @@ void UI_ThemeClearColor(int colorid); void UI_SetTheme(int spacetype, int regionid); /* only for buttons in theme editor! */ -char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid); -char *UI_ThemeColorsPup(int spacetype); +const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid); -void UI_make_axis_color(char *src_col, char *dst_col, char axis); +void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis); #endif /* UI_ICONS_H */ |