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authorMatt Ebb <matt@mke3.net>2010-04-06 11:02:16 +0400
committerMatt Ebb <matt@mke3.net>2010-04-06 11:02:16 +0400
commit5304a65b50103c405cc5130a479a36833ec7f9bd (patch)
tree9cb6c9928f475a1963bd0fe52a73841db6479ee2 /source/blender/editors/include/UI_resources.h
parentb9d60f20102b4bf621a9bca244f627177af1cd99 (diff)
Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX ui element. Made a convenience function and rippled it though, too.
Diffstat (limited to 'source/blender/editors/include/UI_resources.h')
-rw-r--r--source/blender/editors/include/UI_resources.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index 13f5eb86de2..b40fa8509b3 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -279,6 +279,9 @@ void UI_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset);
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset);
+// clear the openGL ClearColor using the input colorid
+void UI_ThemeClearColor(int colorid);
+
// internal (blender) usage only, for init and set active
void UI_SetTheme(int spacetype, int regionid);