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authorCampbell Barton <ideasman42@gmail.com>2011-09-11 08:31:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-11 08:31:09 +0400
commit6eaae376a89ee1b0c38d7ff61017a6ba914055bd (patch)
tree685cd12c4e3f8673e8931e9ae66b4af9471fbdf8 /source/blender/editors/include/UI_resources.h
parent599cd56f535946726bc30e66e7ac483ec91ab6fd (diff)
simple changes to grid drawing logic.
- make ortho grid drawing use vertex arrays - make perspective view floor drawing cache result of UI_ThemeColorShade so its not called on every line. - make perspective view floor only loop once on each axis when the grid floor isnt being drawn (was looking over all grid lines for no reason). - add UI_GetColorPtrShade3ubv() to replace UI_GetColorPtrBlendShade3ubv() when no blending is needed.
Diffstat (limited to 'source/blender/editors/include/UI_resources.h')
-rw-r--r--source/blender/editors/include/UI_resources.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index d383bc0ab78..ab5b8e8aff3 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -296,6 +296,9 @@ void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
// blends and shades between two color pointers
void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
+// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
+void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
+
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);