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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-08-14 21:03:08 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-08-14 21:03:08 +0300
commite6af1e447871a66dc5808e9544e459008c4c1977 (patch)
tree1d986b4979f61b9f902da3c63f6384006a205029 /source/blender/editors/include/UI_resources.h
parenta3c9f4de7041993ace15078e9943dc2e2c7c1fff (diff)
Cleanup: remove unused theme color functions using legacy GL.
Diffstat (limited to 'source/blender/editors/include/UI_resources.h')
-rw-r--r--source/blender/editors/include/UI_resources.h21
1 files changed, 0 insertions, 21 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index d2fbb881a0a..94223d1ff46 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -322,24 +322,6 @@ struct bThemeState {
// THE CODERS API FOR THEMES:
-// sets the color
-void UI_ThemeColor(int colorid);
-
-// sets the color plus alpha
-void UI_ThemeColor4(int colorid);
-
-// sets color plus offset for shade
-void UI_ThemeColorShade(int colorid, int offset);
-
-// sets color plus offset for alpha
-void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
-
-// sets color, which is blend between two theme colors
-void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
-// same, with shade offset
-void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
-void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
-
// returns one value, not scaled
float UI_GetThemeValuef(int colorid);
int UI_GetThemeValue(int colorid);
@@ -379,9 +361,6 @@ void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
// get a theme color from specified space type
void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
-// blends and shades between two color pointers
-void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
-
// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);