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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-30 02:57:53 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-30 02:57:53 +0400
commit408ba429e6aa392f769aac4a442a7a06c1740326 (patch)
tree63ae81d4fd4799cf3d6e4afd444681c6fc5ea1d3 /source/blender/editors/include/UI_view2d.h
parent2df1eeba0e212fe551f2e4cbfe222bd36026670f (diff)
2.5: Buttons View
* When resizing the window, the top position is now preserved, instead of the center position. * Fix zoom level not being preserved in various cases, when changing both with and height. This replaces some earlier code which did this at screen level but wasn't very reliable. * Different tabs now each preserve their own scroll. * When switching between tabs, it now scrolls to show as many buttons as possible, instead of possibly showing empty space. There is a trade-off here between doing that keeping the buttons in the same place, no ideal solution exists I think. * Change zooming in/out to be symmetric, for example doing numpad + then - did not give the original zoom level back. * Added some calls to avoid hanging tooltips when manipulating the view. Internals: * Added V2D_KEEPOFS_X and V2D_KEEPOFS_Y to keep the top/bottom rather than the center. * Renamed V2D_KEEPZOOM to V2D_LIMITZOOM (seems more appropriate), and make V2D_KEEPZOOM preserve the zoom level.
Diffstat (limited to 'source/blender/editors/include/UI_view2d.h')
-rw-r--r--source/blender/editors/include/UI_view2d.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index e3fbd906cf6..38c4d82e6da 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -145,10 +145,15 @@ typedef struct View2DScrollers View2DScrollers;
void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy);
void UI_view2d_curRect_validate(struct View2D *v2d);
+void UI_view2d_curRect_validate_resize(struct View2D *v2d, int resize);
void UI_view2d_curRect_reset(struct View2D *v2d);
void UI_view2d_sync(struct bScreen *screen, struct ScrArea *sa, struct View2D *v2dcur, int flag);
void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
+void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, int resize);
+
+/* per tab offsets, returns 1 if tab changed */
+int UI_view2d_tab_set(struct View2D *v2d, int tab);
/* view matrix operations */
void UI_view2d_view_ortho(const struct bContext *C, struct View2D *v2d);