diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-07 10:02:47 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-07 10:02:47 +0300 |
commit | d620ff838053b58cc571913e6a1f68fa4f6a1d73 (patch) | |
tree | 9b1fa155a0dccfd476ad275d3572ee1019ee2040 /source/blender/editors/include/UI_view2d.h | |
parent | 612936954ac67cacee8d13f48ed1bd8b5ff386c7 (diff) |
2D text drawing
- with the NLA on a small strip text was drawn under the scroll bar, now draw with same alignment as rectangle constrained text.
- single alloc per text item.
- was using opengl context rather then passing color value.
Diffstat (limited to 'source/blender/editors/include/UI_view2d.h')
-rw-r--r-- | source/blender/editors/include/UI_view2d.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h index d44e74ff54d..7cad1d82d50 100644 --- a/source/blender/editors/include/UI_view2d.h +++ b/source/blender/editors/include/UI_view2d.h @@ -191,8 +191,8 @@ void UI_view2d_getscale(struct View2D *v2d, float *x, float *y); short UI_view2d_mouse_in_scrollers(const struct bContext *C, struct View2D *v2d, int x, int y); /* cached text drawing in v2d, to allow pixel-aligned draw as post process */ -void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y, char *str); -void UI_view2d_text_cache_rectf(struct View2D *v2d, struct rctf *rect, char *str); +void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y, const char *str, const char col[4]); +void UI_view2d_text_cache_rectf(struct View2D *v2d, struct rctf *rect, const char *str, const char col[4]); void UI_view2d_text_cache_draw(struct ARegion *ar); /* operators */ |