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authorTon Roosendaal <ton@blender.org>2008-12-03 16:14:01 +0300
committerTon Roosendaal <ton@blender.org>2008-12-03 16:14:01 +0300
commitd8ed4c389c750f0513a7024fa5dadeb28c05749b (patch)
treeb84d16e983691c3b95b1bf01ee6264a986eeddf9 /source/blender/editors/include/UI_view2d.h
parent92cbb4b033ee236aafefbf22b2e2adfb363d36b1 (diff)
2.5 fixes
- View2d bug: it was taking sliders into account for setting the window matrix, which it shouldn't (glViewport does). This caused error offset in drawing, like for current-frame scrolling. - Current frame scrolling in TimeWindow back on window level. (used to crash, but that was fixed in WM) - Made UI_view2d_region_to_view accept ints, no shorts - removed debug function in interface_ops.c
Diffstat (limited to 'source/blender/editors/include/UI_view2d.h')
-rw-r--r--source/blender/editors/include/UI_view2d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index cd2345bf247..86f47efd284 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -99,7 +99,7 @@ void UI_view2d_draw_scrollers(const struct bContext *C, struct View2D *v2d, View
void UI_view2d_free_scrollers(View2DScrollers *scrollers);
/* coordinate conversion */
-void UI_view2d_region_to_view(struct View2D *v2d, short x, short y, float *viewx, float *viewy);
+void UI_view2d_region_to_view(struct View2D *v2d, int x, int y, float *viewx, float *viewy);
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regionx, short *regiony);
void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, short *regionx, short *region_y);