diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-30 02:57:53 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-30 02:57:53 +0400 |
commit | 408ba429e6aa392f769aac4a442a7a06c1740326 (patch) | |
tree | 63ae81d4fd4799cf3d6e4afd444681c6fc5ea1d3 /source/blender/editors/include/UI_view2d.h | |
parent | 2df1eeba0e212fe551f2e4cbfe222bd36026670f (diff) |
2.5: Buttons View
* When resizing the window, the top position is now preserved,
instead of the center position.
* Fix zoom level not being preserved in various cases, when
changing both with and height. This replaces some earlier code
which did this at screen level but wasn't very reliable.
* Different tabs now each preserve their own scroll.
* When switching between tabs, it now scrolls to show as many
buttons as possible, instead of possibly showing empty space.
There is a trade-off here between doing that keeping the
buttons in the same place, no ideal solution exists I think.
* Change zooming in/out to be symmetric, for example doing
numpad + then - did not give the original zoom level back.
* Added some calls to avoid hanging tooltips when manipulating
the view.
Internals:
* Added V2D_KEEPOFS_X and V2D_KEEPOFS_Y to keep the top/bottom
rather than the center.
* Renamed V2D_KEEPZOOM to V2D_LIMITZOOM (seems more appropriate),
and make V2D_KEEPZOOM preserve the zoom level.
Diffstat (limited to 'source/blender/editors/include/UI_view2d.h')
-rw-r--r-- | source/blender/editors/include/UI_view2d.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h index e3fbd906cf6..38c4d82e6da 100644 --- a/source/blender/editors/include/UI_view2d.h +++ b/source/blender/editors/include/UI_view2d.h @@ -145,10 +145,15 @@ typedef struct View2DScrollers View2DScrollers; void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy); void UI_view2d_curRect_validate(struct View2D *v2d); +void UI_view2d_curRect_validate_resize(struct View2D *v2d, int resize); void UI_view2d_curRect_reset(struct View2D *v2d); void UI_view2d_sync(struct bScreen *screen, struct ScrArea *sa, struct View2D *v2dcur, int flag); void UI_view2d_totRect_set(struct View2D *v2d, int width, int height); +void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, int resize); + +/* per tab offsets, returns 1 if tab changed */ +int UI_view2d_tab_set(struct View2D *v2d, int tab); /* view matrix operations */ void UI_view2d_view_ortho(const struct bContext *C, struct View2D *v2d); |