diff options
author | Richard Antalik <richardantalik@gmail.com> | 2022-04-04 15:25:13 +0300 |
---|---|---|
committer | Richard Antalik <richardantalik@gmail.com> | 2022-04-04 15:28:55 +0300 |
commit | e49fef45cef7d53ae856a943e125838cdfcea0a0 (patch) | |
tree | b2b299823e5fa423788784da9741c2d27b06c211 /source/blender/editors/include/UI_view2d.h | |
parent | 3ce6c5adfc6e9afd8a4db8d91084ae707db9b262 (diff) |
VSE: Use edge panning
Add edge panning feature to transform operator. It works in same way as
in node editor, but Y axis is limited by usable range up to 128
channels.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D14310
Diffstat (limited to 'source/blender/editors/include/UI_view2d.h')
-rw-r--r-- | source/blender/editors/include/UI_view2d.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h index 4282465c0ca..56b0bd04a71 100644 --- a/source/blender/editors/include/UI_view2d.h +++ b/source/blender/editors/include/UI_view2d.h @@ -447,6 +447,8 @@ typedef struct View2DEdgePanData { struct ARegion *region; /** View2d we're operating in. */ struct View2D *v2d; + /* Limit maximum pannable area */ + struct rctf limit; /** Panning should only start once being in the inside rect once (e.g. adding nodes can happen * outside). */ @@ -492,6 +494,12 @@ void UI_view2d_edge_pan_init(struct bContext *C, float delay, float zoom_influence); +/** + * Set area which can be panned + */ +void UI_view2d_edge_pan_set_limits( + struct View2DEdgePanData *vpd, float xmin, float xmax, float ymin, float ymax); + void UI_view2d_edge_pan_reset(struct View2DEdgePanData *vpd); /** |