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authorJulian Eisel <eiseljulian@gmail.com>2018-04-27 01:49:00 +0300
committerJulian Eisel <eiseljulian@gmail.com>2018-05-07 12:42:12 +0300
commit4ec467d3b52744ba2aa4f938973efa27202b23ee (patch)
tree598d7e8506b68a8a909dd3e427e9eb34810ecd27 /source/blender/editors/include/UI_view2d.h
parent2349b9777a551ac062f7ef9e93a64cfc228d0071 (diff)
UI: Draw scroll-bars overlapping with editor content
Scroll-bars used to draw in a little extra space in the editor, causing buttons to jump a bit when they appeared/disappeared. Now they draw on top of the buttons, just small enough to avoid bigger overlaps. Followup commits will do further adjustments. With this we can get rid of a hack that was calling the (often Python defined) panel definition - the panel 'draw' callback - twice.
Diffstat (limited to 'source/blender/editors/include/UI_view2d.h')
-rw-r--r--source/blender/editors/include/UI_view2d.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 65c69c7f287..a19b2f05e2e 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -103,11 +103,11 @@ enum eView2D_Gridlines {
/* ------ Defines for Scrollers ----- */
/* scroller area */
-#define V2D_SCROLL_HEIGHT (0.55f * U.widget_unit)
-#define V2D_SCROLL_WIDTH (0.55f * U.widget_unit)
+#define V2D_SCROLL_HEIGHT (0.45f * U.widget_unit)
+#define V2D_SCROLL_WIDTH (0.45f * U.widget_unit)
/* For scrollers with scale markings (text written onto them) */
-#define V2D_SCROLL_HEIGHT_TEXT (0.85f * U.widget_unit)
-#define V2D_SCROLL_WIDTH_TEXT (0.85f * U.widget_unit)
+#define V2D_SCROLL_HEIGHT_TEXT (0.79f * U.widget_unit)
+#define V2D_SCROLL_WIDTH_TEXT (0.79f * U.widget_unit)
/* scroller 'handles' hotspot radius for mouse */
#define V2D_SCROLLER_HANDLE_SIZE (0.6f * U.widget_unit)
@@ -222,7 +222,7 @@ void UI_view2d_center_set(struct View2D *v2d, float x, float y);
void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac);
-short UI_view2d_mouse_in_scrollers(const struct bContext *C, struct View2D *v2d, int x, int y);
+short UI_view2d_mouse_in_scrollers(const struct ARegion *ar, struct View2D *v2d, int x, int y);
/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y,