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authorDalai Felinto <dfelinto@gmail.com>2019-01-04 16:15:23 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-01-04 16:27:28 +0300
commit1753177ad8acfabbcc74c3d8e20fa874f2b97167 (patch)
tree67416f72200341afe23f6f0b17db9d9543cb7b16 /source/blender/editors/include
parent32ae3abbab266fb4bccdad2568fd5ec2cc28b843 (diff)
Partial fix T60148: EEVEE hangs when anamorphic bokeh is too low
Fixed by setting the limit to the original limit I used for Cycles. Rendering still goes extremely slow when bokeh is lower than 1.0. But at least now it is "waitable". With lower numbers than 0.01 I don't think we would ever get a render to finish. @fclem feel free to address the real root of the problem, but I'm afraid it may be a limitation of the algorithm you are using.
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