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author | Dalai Felinto <dfelinto@gmail.com> | 2019-01-04 16:15:23 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2019-01-04 16:27:28 +0300 |
commit | 1753177ad8acfabbcc74c3d8e20fa874f2b97167 (patch) | |
tree | 67416f72200341afe23f6f0b17db9d9543cb7b16 /source/blender/editors/include | |
parent | 32ae3abbab266fb4bccdad2568fd5ec2cc28b843 (diff) |
Partial fix T60148: EEVEE hangs when anamorphic bokeh is too low
Fixed by setting the limit to the original limit I used for Cycles.
Rendering still goes extremely slow when bokeh is lower than 1.0.
But at least now it is "waitable". With lower numbers than 0.01 I don't
think we would ever get a render to finish.
@fclem feel free to address the real root of the problem, but I'm afraid
it may be a limitation of the algorithm you are using.
Diffstat (limited to 'source/blender/editors/include')
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