diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-11-09 19:26:58 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-11-09 21:40:43 +0300 |
commit | 221d07864128687858634aebcfb27798a494557a (patch) | |
tree | 98b2dd0bafce927616716b8a0c33f0c9ca0612e9 /source/blender/editors/include | |
parent | 983a928e1d481dd91c36f597e2c39daba6d0f8ad (diff) |
Multi-Objects Metaball: Selection refactor - fix pick and box selection
This is inspired/based on the code we use for armature bone selection.
Both pick selection, and box selection should be working now.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_mball.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_mball.h b/source/blender/editors/include/ED_mball.h index 46c34d36efc..47ea3929883 100644 --- a/source/blender/editors/include/ED_mball.h +++ b/source/blender/editors/include/ED_mball.h @@ -51,4 +51,11 @@ void ED_mball_editmball_load(struct Object *obedit); /* editmball_undo.c */ void ED_mball_undosys_type(struct UndoType *ut); + +#define MBALLSEL_STIFF (1 << 29) +#define MBALLSEL_RADIUS (1 << 30) +#define MBALLSEL_ANY (MBALLSEL_STIFF | MBALLSEL_RADIUS) + +#define MBALL_NOSEL (1u << 31u) + #endif /* __ED_MBALL_H__ */ |