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authorCampbell Barton <ideasman42@gmail.com>2019-01-23 12:44:08 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-23 12:50:43 +0300
commit6555e177e9cccdde66c373ce3e382edf74eb46cc (patch)
treeed51249c660bab2eaa4f6a86f486b5af7c571e1d /source/blender/editors/include
parent9ff73e61b1a3c825fec5c2daffbe017c6cd7377d (diff)
3D View: add back clipping draw code (disabled)
Disabled for now because of draw-order issues. Also move clipping test out of view3d_draw_legacy.c
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 8a699d8c9fb..f8130ee73fa 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -452,6 +452,8 @@ void ED_view3d_draw_setup_view(
struct wmWindow *win, struct Depsgraph *depsgraph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
+void ED_view3d_draw_clipping(const struct RegionView3D *rv3d);
+
enum {
V3D_OFSDRAW_NONE = (0),