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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-25 12:47:37 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-08 20:31:33 +0300 |
commit | c39f34def9791213d1f4439f6830ccc8f72bc1a7 (patch) | |
tree | 8cf7b8dede1481c0fba2c7f672d68d1cdd0d5054 /source/blender/editors/include | |
parent | c81ddc97ef7e6aed227f8893d387849ee8390404 (diff) |
Fix Cycles viewport render info overlapping other text.
Now it shows more compact info below the view/object name. Render time and
memory usage is left out, as in most cases this is not so important. These
could be added back optionally if needed.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 2a54d24b412..35c92c3561b 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -525,7 +525,7 @@ float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char * float ED_view3d_grid_view_scale( struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d, const char **grid_unit); -void ED_scene_draw_fps(struct Scene *scene, const struct rcti *rect); +void ED_scene_draw_fps(struct Scene *scene, int xoffset, int *yoffset); /* view matrix properties utilities */ /* unused */ |