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authorCampbell Barton <ideasman42@gmail.com>2015-03-21 07:11:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-03-21 07:33:10 +0300
commite0611ca832d793694cbda0fbae1a4388b81fc589 (patch)
tree5eb3bbb2a0f11bfb7c66d0e19b8bb808c0689436 /source/blender/editors/include
parente88cfc28b24e1c6c1d67858a6bc930389e0041ea (diff)
View3D: fix view-selected zoom logic
- Correct logic converting radius to view distance. - Wasn't taking view-zoom into account converting lens to angle. - Support framing the selection in the camera bounds (for camera locked views). Add ED_view3d_radius_to_dist to handles these details.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 11f961605af..ec53bce2eb7 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -252,8 +252,12 @@ void ED_view3d_clipping_disable(void);
float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]);
-float ED_view3d_radius_to_persp_dist(const float angle, const float radius);
-float ED_view3d_radius_to_ortho_dist(const float lens, const float radius);
+float ED_view3d_radius_to_dist_persp(const float angle, const float radius);
+float ED_view3d_radius_to_dist_ortho(const float lens, const float radius);
+float ED_view3d_radius_to_dist(
+ const struct View3D *v3d, const struct ARegion *ar,
+ const char persp, const bool use_aspect,
+ const float radius);
void drawcircball(int mode, const float cent[3], float rad, float tmat[4][4]);