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authorCampbell Barton <ideasman42@gmail.com>2010-01-01 19:46:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-01 19:46:27 +0300
commit7cc72d5830c8440a2b05ef15f1eeba42c615fdc3 (patch)
tree7b9bf27bbc8760e5cfbf165ebea302a690603857 /source/blender/editors/include
parent11e529f4f77e6eae519f7b2b91055cf8b2d459ba (diff)
grease pencil stroke depth option, rather then snapping to geometry you can draw over existing grease pencil lines. makes it easuer to draw 3D shapes with grease pencil.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 2e439f8fdef..b087829d6b0 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -127,7 +127,7 @@ unsigned int view3d_sample_backbuf(struct ViewContext *vc, int x, int y);
int view_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, short *mval, float mouse_worldloc[3]);
/* only draw so view_autodist_simple can be called many times after */
-int view_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d);
+int view_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode);
int view_autodist_simple(struct ARegion *ar, short *mval, float mouse_worldloc[3], float *force_depth);
int view_autodist_depth(struct ARegion *ar, short *mval, float *depth);