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authorChris Blackbourn <chrisbblend@gmail.com>2022-08-19 03:56:13 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-08-19 04:00:48 +0300
commitaa82f91c922d81456ffc6a418fd1907675de47e3 (patch)
treebe1034187b043ab03cf021d4bedd45868e1a6a0f /source/blender/editors/include
parentf5aac6662d354de07d4693862287bcb869d3e73c (diff)
Cleanup: uvedit_*_select, replace `BMEditMesh*` with `BMesh*`
Change `cd_loop_uv_offset` from signed to unsigned, forcing a crash if passed invalid input. Differential Revision: https://developer.blender.org/D15722
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_uvedit.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 24d6819536d..3b269189aa9 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -107,64 +107,64 @@ bool uvedit_uv_select_test(const struct Scene *scene, struct BMLoop *l, int cd_l
* Changes selection state of a single UV Face.
*/
void uvedit_face_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMFace *efa,
bool select,
bool do_history,
- int cd_loop_uv_offset);
+ uint cd_loop_uv_offset);
/**
* \brief Select UV Edge
*
* Changes selection state of a single UV Edge.
*/
void uvedit_edge_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
- int cd_loop_uv_offset);
+ uint cd_loop_uv_offset);
/**
* \brief Select UV Vertex
*
* Changes selection state of a single UV vertex.
*/
void uvedit_uv_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
- int cd_loop_uv_offset);
+ uint cd_loop_uv_offset);
/* Low level functions for (de)selecting individual UV elements. Ensure UV face visibility before
* use. */
void uvedit_face_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMFace *efa,
bool do_history,
- int cd_loop_uv_offset);
+ uint cd_loop_uv_offset);
void uvedit_face_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMFace *efa,
- int cd_loop_uv_offset);
+ uint cd_loop_uv_offset);
void uvedit_edge_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
bool do_history,
- int cd_loop_uv_offset);
+ uint cd_loop_uv_offset);
void uvedit_edge_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
- int cd_loop_uv_offset);
+ uint cd_loop_uv_offset);
void uvedit_uv_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
bool do_history,
- int cd_loop_uv_offset);
+ uint cd_loop_uv_offset);
void uvedit_uv_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
- int cd_loop_uv_offset);
+ uint cd_loop_uv_offset);
/* Sticky mode UV element selection functions. */