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authorCampbell Barton <ideasman42@gmail.com>2020-07-07 10:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-09 11:43:23 +0300
commitea5fe7abc183c1e53d327f97280f589499fe60bb (patch)
treef6c53f4e97481d7470918708ffc740e1570bcdf6 /source/blender/editors/include
parent0b8221683fa9b4d228728dcf3c2e95389315a4a6 (diff)
UV: path selection support
This adds support for path selection for vertex edge & face selection modes, matching mesh editing behavior, useful with the UV rip tool. Region select & edge tagging are currently not supported, although they could be added eventually.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_uvedit.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 04781bba08f..cce788efa58 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -177,6 +177,12 @@ bool ED_uvedit_nearest_uv_multi(const struct Scene *scene,
void ED_uvedit_get_aspect(struct Object *obedit, float *r_aspx, float *r_aspy);
+void ED_uvedit_active_vert_loop_set(struct BMesh *bm, struct BMLoop *l);
+struct BMLoop *ED_uvedit_active_vert_loop_get(struct BMesh *bm);
+
+void ED_uvedit_active_edge_loop_set(struct BMesh *bm, struct BMLoop *l);
+struct BMLoop *ED_uvedit_active_edge_loop_get(struct BMesh *bm);
+
/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
void ED_uvedit_live_unwrap_re_solve(void);