diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-05-22 18:13:33 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-05-22 18:13:33 +0400 |
commit | 53b01d90023a850b17ded5deb9cace354c8e298a (patch) | |
tree | ab8ce43ddf8046dc54e2cacc5ff46cbc5806910b /source/blender/editors/include | |
parent | 85923aff288da072750447b44e492ebe5c59bcce (diff) |
A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost:
http://code.blender.org/index.php/2012/05/node-editing-tweaks/
TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_node.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h index 192236b7cb8..66e65d114cb 100644 --- a/source/blender/editors/include/ED_node.h +++ b/source/blender/editors/include/ED_node.h @@ -49,6 +49,7 @@ void ED_init_node_butfuncs(void); void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene); void ED_node_changed_update(struct ID *id, struct bNode *node); void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node); +void ED_node_sort(struct bNodeTree *ntree); /* node_edit.c */ void ED_node_shader_default(struct Scene *scene, struct ID *id); @@ -57,7 +58,7 @@ void ED_node_texture_default(struct Tex *tex); void ED_node_link_intersect_test(struct ScrArea *sa, int test); void ED_node_link_insert(struct ScrArea *sa); -void ED_node_update_hierarchy(struct bContext *C, struct bNodeTree *ntree); +void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree); void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node); /* node ops.c */ |