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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-22 19:30:14 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-05-22 19:30:14 +0400 |
commit | 6c67fc83ead6f54efb9d5a4c57e21362b6d888a2 (patch) | |
tree | 11d73c742c882c5ea94ed93ad7792dccda84df7f /source/blender/editors/include | |
parent | ec29e2620ea41a14fbf2ee78389bcd7e3649a87f (diff) |
Add vertex skin radii scaling as a transform operator.
Add a new transform operator, "Skin Resize", which scales the X and Y
axes of the radius field in MVertSkin. It's bound to CTRL+AKEY.
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_transform.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h index 1cc82f19515..3bef1f56655 100644 --- a/source/blender/editors/include/ED_transform.h +++ b/source/blender/editors/include/ED_transform.h @@ -58,6 +58,7 @@ enum { TFM_TRANSLATION, TFM_ROTATION, TFM_RESIZE, + TFM_SKIN_RESIZE, TFM_TOSPHERE, TFM_SHEAR, TFM_WARP, |