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authorCampbell Barton <ideasman42@gmail.com>2012-06-06 15:40:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-06 15:40:01 +0400
commitc6d0ebcdf979f7aa5777e5c579b0d8a3e27c080b (patch)
tree920aa04b26ec5f33a45dbe97c3cdec9b79eca9b9 /source/blender/editors/include
parent91beb27500c7afe047cad342efc35eaca7f68517 (diff)
- background images now draw in opengl render
- fix bug where forground images could be invisible when clipping was enabled.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 55210080e01..34892fb3c27 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -282,7 +282,7 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
int ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
- int winx, int winy, float viewmat[][4], float winmat[][4], int draw_background);
+ int winx, int winy, float viewmat[][4], float winmat[][4], int do_bgpic);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, int draw_background, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype, int draw_background, char err_out[256]);