diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-10 18:34:40 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-10 18:47:50 +0300 |
commit | 56c0a3faef74658fec4769d986253023958e6c36 (patch) | |
tree | caba5900bf059671e6c7013bb0d413b2a1cabc74 /source/blender/editors/include | |
parent | edc8a4c4847e3ea3a58683926c22b519d2af830c (diff) |
Fix T43953, make opengl render work like before, basically, if we render
transparent, it will render sky/transparent, regardless of the "show
world setting".
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/UI_resources.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h index 4a6d9911d3b..4a484212a63 100644 --- a/source/blender/editors/include/UI_resources.h +++ b/source/blender/editors/include/UI_resources.h @@ -361,6 +361,9 @@ void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned // clear the openGL ClearColor using the input colorid void UI_ThemeClearColor(int colorid); +// clear the openGL ClearColor using the input colorid using optional transparency +void UI_ThemeClearColorAlpha(int colorid, float alpha); + // internal (blender) usage only, for init and set active void UI_SetTheme(int spacetype, int regionid); |