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authorCampbell Barton <ideasman42@gmail.com>2015-06-20 12:28:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-06-20 12:28:51 +0300
commite019d8fb8c3bdab9c2eb20f6217c93af704979f5 (patch)
tree45d2c477590c18c3b03d303fa3786b23e8633a65 /source/blender/editors/include
parente3fe56d9d1463bd0ac313b10dc1a1ad5b340f942 (diff)
Transform: UV islands were split by winding
This meant front/back faces from a projection would be seen as separate islands.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_mesh.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 3f16055e762..9534da622fb 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -107,7 +107,9 @@ void EDBM_mesh_reveal(struct BMEditMesh *em);
void EDBM_update_generic(struct BMEditMesh *em, const bool do_tessface, const bool is_destructive);
-struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm, const bool selected, const bool do_islands);
+struct UvElementMap *BM_uv_element_map_create(
+ struct BMesh *bm,
+ const bool selected, const bool use_winding, const bool do_islands);
void BM_uv_element_map_free(struct UvElementMap *vmap);
struct UvElement *BM_uv_element_get(struct UvElementMap *map, struct BMFace *efa, struct BMLoop *l);