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authorAntony Riakiotakis <kalast@gmail.com>2014-09-24 20:02:40 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-09-24 20:22:02 +0400
commitfc3753b8f6f404d5fa1079e3d01ef6e818dde8eb (patch)
tree7022d90c1f38ec8a6f927c0383e0711b7755afae /source/blender/editors/include
parent345b16601cfb8e50ca03f883902ee070c1630c2f (diff)
gooseberry request:
Attempt to select closest bones when possible. Occlusion query selection does't support this well because we can't really derive depth information from occlusion tests. May be possible to improve this somewhat in the future.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 6eac9f14bf6..24c80cbf005 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -123,7 +123,7 @@ void ED_armature_deselect_all(struct Object *obedit, int toggle);
void ED_armature_deselect_all_visible(struct Object *obedit);
int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
- short hits, bool extend, bool deselect, bool toggle);
+ short hits, bool extend, bool deselect, bool toggle, bool do_nearest);
bool mouse_armature(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone(struct Object *ob, int index);