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authorCampbell Barton <ideasman42@gmail.com>2012-02-28 18:05:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-28 18:05:00 +0400
commited04c213745362fcab99cdda89343aca7cbb65e5 (patch)
treee1a6819df36bca9a884104882a2d146da1ba4c89 /source/blender/editors/include
parent150cedac5da7bfce5fdd7c621cb682d6f3e66c8b (diff)
code cleanup: use float vector size in function definitions, and const's where the values are unchanged.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/BIF_glutil.h4
-rw-r--r--source/blender/editors/include/ED_view3d.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 0f8c70977be..b5dbf906d84 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -197,9 +197,9 @@ void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect);
void bglBegin(int mode);
void bglEnd(void);
int bglPointHack(void);
-void bglVertex3fv(float *vec);
+void bglVertex3fv(const float vec[3]);
void bglVertex3f(float x, float y, float z);
-void bglVertex2fv(float *vec);
+void bglVertex2fv(const float vec[2]);
/* intel gfx cards frontbuffer problem */
void bglFlush(void);
void set_inverted_drawing(int enable);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 37eda55fc88..d64014a702b 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -221,7 +221,7 @@ int ED_view3d_viewplane_get(struct View3D *v3d, struct RegionView3D *rv3d, int w
void ED_view3d_ob_project_mat_get(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
void ED_view3d_project_float(const struct ARegion *a, const float vec[3], float adr[2], float mat[4][4]);
void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, struct rctf *viewborder_r, short no_shift);
-void ED_view3d_project_float_v3(struct ARegion *a, float *vec, float *adr, float mat[4][4]);
+void ED_view3d_project_float_v3(struct ARegion *a, const float vec[3], float *adr, float mat[4][4]);
void ED_view3d_calc_camera_border_size(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, float size_r[2]);
/* drawobject.c iterators */