diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-22 16:07:11 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-22 16:23:56 +0300 |
commit | 48e70ab848b58e43596a08d8157a0b85439a1bbe (patch) | |
tree | 60d7e5c341cb2fdd7bd5cc751f59096c7eb7ee2c /source/blender/editors/include | |
parent | 3c828c29b34976211f797c422dd039d5e9fbaac4 (diff) |
Add depth and orientation options to 3D cursor tool
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 30176351b6a..68aeccdcc32 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -98,12 +98,28 @@ typedef struct ViewDepths { bool damaged; } ViewDepths; + +/* Rotate 3D cursor on placement. */ +enum eV3DCursorOrient { + V3D_CURSOR_ORIENT_NONE = 0, + V3D_CURSOR_ORIENT_VIEW, + V3D_CURSOR_ORIENT_GEOM, +}; + struct View3DCursor *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d); void ED_view3d_cursor3d_calc_mat3(const struct Scene *scene, const struct View3D *v3d, float mat[3][3]); void ED_view3d_cursor3d_calc_mat4(const struct Scene *scene, const struct View3D *v3d, float mat[4][4]); -void ED_view3d_cursor3d_position(struct bContext *C, const int mval[2], float cursor_co[3]); -void ED_view3d_cursor3d_position_rotation(struct bContext *C, const int mval[2], float cursor_co[3], float cursor_quat[4]); -void ED_view3d_cursor3d_update(struct bContext *C, const int mval[2]); +void ED_view3d_cursor3d_position( + struct bContext *C, const int mval[2], + const bool use_depth, + float cursor_co[3]); +void ED_view3d_cursor3d_position_rotation( + struct bContext *C, const int mval[2], + const bool use_depth, enum eV3DCursorOrient orientation, + float cursor_co[3], float cursor_quat[4]); +void ED_view3d_cursor3d_update( + struct bContext *C, const int mval[2], + bool use_depth, enum eV3DCursorOrient orientation); struct Camera *ED_view3d_camera_data_get(struct View3D *v3d, struct RegionView3D *rv3d); |