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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-13 17:29:12 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-13 17:29:12 +0300
commitf61c30f804e36bf00e7124514f02bbee42e0197d (patch)
tree0f947a35c7814cb15ce7cfa1b5a2c1eb01d910d7 /source/blender/editors/include
parent5ff1d845ead05ac6ef952782ebd3ed98277ef6c5 (diff)
Cleanup: get rid of last G.main in BMesh code.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 8edbcc5f56c..d3e3c7b45fa 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -83,7 +83,7 @@ void EDBM_mesh_clear(struct BMEditMesh *em);
void EDBM_selectmode_to_scene(struct bContext *C);
void EDBM_mesh_make(struct Object *ob, const int select_mode, const bool add_key_index);
void EDBM_mesh_free(struct BMEditMesh *em);
-void EDBM_mesh_load(struct Object *ob);
+void EDBM_mesh_load(struct Main *bmain, struct Object *ob);
struct DerivedMesh *EDBM_mesh_deform_dm_get(struct BMEditMesh *em);
/* flushes based on the current select mode. if in vertex select mode,