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authorCampbell Barton <ideasman42@gmail.com>2020-07-21 05:54:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-21 07:32:21 +0300
commitb88dd3b8e7b9c02ae08d4679bb427963c5d21250 (patch)
treeca6555055dbddb41853bdf8270a6719dfa385556 /source/blender/editors/include
parent50fe187443b8fdd9aa462e51bc49dcaa8f33b67a (diff)
UV: remove selection threshold for nearby coordinates
Internally UV selection considered close UV's to be connected. While this could be convenient in some cases, it complicates logic for more advanced selection operations that need to check when UV's should be considered part of the same vertex since simple threshold checks would give different results depending on the order of UV's tested. Users must now run "Merge by Distance" instead of relying on this selection threshold.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_mesh.h1
-rw-r--r--source/blender/editors/include/ED_uvedit.h3
2 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 046eadb2ec3..392a5075750 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -123,7 +123,6 @@ struct BMFace *EDBM_uv_active_face_get(struct BMEditMesh *em,
void BM_uv_vert_map_free(struct UvVertMap *vmap);
struct UvMapVert *BM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v);
struct UvVertMap *BM_uv_vert_map_create(struct BMesh *bm,
- const float limit[2],
const bool use_select,
const bool use_winding);
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index b9b8d162d85..c89a9fe0e99 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -121,7 +121,6 @@ void uvedit_face_select_set_with_sticky(const struct SpaceImage *sima,
struct BMFace *efa,
const bool select,
const bool do_history,
- const float limit[2],
const int cd_loop_uv_offset);
void uvedit_face_select_set(const struct Scene *scene,
struct BMEditMesh *em,
@@ -145,7 +144,6 @@ void uvedit_edge_select_set_with_sticky(const struct SpaceImage *sima,
struct BMLoop *l,
const bool select,
const bool do_history,
- const float limit[2],
const uint cd_loop_uv_offset);
void uvedit_edge_select_set(const struct Scene *scene,
struct BMEditMesh *em,
@@ -169,7 +167,6 @@ void uvedit_uv_select_set_with_sticky(const struct SpaceImage *sima,
struct BMLoop *l,
const bool select,
const bool do_history,
- const float limit[2],
const uint cd_loop_uv_offset);
void uvedit_uv_select_set(const struct Scene *scene,
struct BMEditMesh *em,