diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-03 16:36:49 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-03 16:36:49 +0300 |
commit | 0ba0993f18c135f260a8278a911185452011fea4 (patch) | |
tree | 4463c50e403116c17f1753cd8100cd9aa076a306 /source/blender/editors/include | |
parent | 95ccaed9e652f20a97d0a4d63ac3c9825944c897 (diff) |
Depsgraph: Port more areas to direct depsgraph API
This is a lots of changes, but they are boiling down to a simple API
changes where we are no longer relying on implicit usage of scene's
depsgraph and pass depsgraph explicitly.
There should be no user measurable difference, render_layer* tests
are also passing.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index 93786a484f2..8a1c7239955 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -39,6 +39,7 @@ #include "BLI_compiler_attrs.h" +struct Depsgraph; struct wmWindowManager; struct wmWindow; struct wmNotifier; @@ -163,7 +164,7 @@ bool ED_workspace_layout_cycle( struct bContext *C) ATTR_NONNULL(); /* anim */ -void ED_update_for_newframe(struct Main *bmain, struct Scene *scene); +void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct Depsgraph *depsgraph); void ED_refresh_viewport_fps(struct bContext *C); int ED_screen_animation_play(struct bContext *C, int sync, int mode); |