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authorMike Erwin <significant.bit@gmail.com>2015-12-15 06:40:41 +0300
committerMike Erwin <significant.bit@gmail.com>2015-12-15 06:40:41 +0300
commit50d92aaf15a097dd798668a3967c6fe5600183c7 (patch)
treecda178ad245d653b1c10f24c4401f61b3bcc2ab3 /source/blender/editors/include
parent87fac9a81623d4856e5325718501423abfbcbbe5 (diff)
OpenGL: remove utility functions that take doubles
Kill these before someone is tempted to use them! Discourage use of fp64 generally.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/BIF_gl.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h
index 58da0b5d695..e264d9e16a3 100644
--- a/source/blender/editors/include/BIF_gl.h
+++ b/source/blender/editors/include/BIF_gl.h
@@ -91,19 +91,14 @@ BLI_INLINE void glTranslate3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((c
BLI_INLINE void glTranslate2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
BLI_INLINE void glTranslate3fv(const float vec[3]) { glTranslatef(UNPACK3(vec)); }
BLI_INLINE void glTranslate2fv(const float vec[2]) { glTranslatef(UNPACK2(vec), 0.0f); }
-BLI_INLINE void glTranslate3dv(const double vec[3]) { glTranslated(UNPACK3(vec)); }
-BLI_INLINE void glTranslate2dv(const double vec[2]) { glTranslated(UNPACK2(vec), 0.0f); }
BLI_INLINE void glScale3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); }
BLI_INLINE void glScale2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
BLI_INLINE void glScale3fv(const float vec[3]) { glScalef(UNPACK3(vec)); }
BLI_INLINE void glScale2fv(const float vec[2]) { glScalef(UNPACK2(vec), 0.0); }
-BLI_INLINE void glScale3dv(const double vec[3]) { glScaled(UNPACK3(vec)); }
-BLI_INLINE void glScale2dv(const double vec[2]) { glScaled(UNPACK2(vec), 0.0); }
/* v2 versions don't make much sense for rotation */
BLI_INLINE void glRotate3fv(const float angle, const float vec[3]) { glRotatef(angle, UNPACK3(vec)); }
-BLI_INLINE void glRotate3dv(const double angle, const double vec[3]) { glRotated(angle, UNPACK3(vec)); }
#endif /* #ifdef __BIF_GL_H__ */