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authorJoshua Leung <aligorith@gmail.com>2017-11-01 03:38:51 +0300
committerJoshua Leung <aligorith@gmail.com>2017-11-01 04:42:08 +0300
commita819ef65c07131ddb203a55bd8dc4e3207130b64 (patch)
tree7d36d859316df3b9ddd46dfba8413ab60795a66c /source/blender/editors/include
parent2ae6a93f05e9efb83c943b2782b5d36b3d57f60c (diff)
Fix for T48988 - Enabling bbone easing for posemode
This fix enables the usage of bbones easing parameters for edit and pose mode seperately. This allows animators to take advantage of the functionality and may eliminate confusion as the parameters now behave similar to other bbone parameters. Note that splitting the parameters between the modes effectively creates a new parameter set. Blend files of previous versions do not contain this information and will have the values set to 0 on load. As it broke backwards compatibility for pose mode values anyway, I also took the liberty to rename the easing parameters in some places for consistency (which breaks edit mode values). Reviewers: aligorith Subscribers: aligorith Tags: #animation Differential Revision: https://developer.blender.org/D2796
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_armature.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 9130336228d..00081b95c51 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -72,12 +72,15 @@ typedef struct EditBone {
float dist, weight;
float xwidth, length, zwidth; /* put them in order! transform uses this as scale */
- float ease1, ease2;
float rad_head, rad_tail;
+
+ /* Bendy-Bone parameters */
float roll1, roll2;
float curveOutX, curveOutY;
float curveInX, curveInY;
+ float ease1, ease2;
float scaleIn, scaleOut;
+
float oldlength; /* for envelope scaling */
short segments;