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authorCampbell Barton <ideasman42@gmail.com>2010-04-22 23:57:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-04-22 23:57:18 +0400
commit230eec99173f186065c176d2d0e8ffed18e40495 (patch)
tree8f1fc913e11842681de6616410535c186522575f /source/blender/editors/include
parent5b666c95ce1fb6baf286a982a66c9e500a84de45 (diff)
chaning the camera from the scene buttons didnt update the views. moved some scene/view functions from view3d_view.c into BKE_screen since they need to be accessed when changing cameras from outside the view.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 7f90575acc0..9e279044962 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -153,8 +153,6 @@ struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C);
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d);
-void ED_view3d_scene_layers_copy(struct View3D *v3d, struct Scene *scene);
-void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene);
int ED_view3d_scene_layer_set(int lay, const int *values);
int ED_view3d_context_activate(struct bContext *C);