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authorCampbell Barton <ideasman42@gmail.com>2021-06-28 08:44:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-28 08:46:08 +0300
commit1d8648b13a0667d338a4e60df004be7e41525968 (patch)
tree763c9e0b843850f6894101c8ad02a6bff34b5497 /source/blender/editors/include
parent23c4854f45d7cafa1cfadf13556b9277d4666bd1 (diff)
Cleanup: repeated terms in code comments & error messages
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_view3d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 64883ed5f1d..98994feaf38 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -210,7 +210,7 @@ typedef enum {
* \note Perspective views should enable #V3D_PROJ_TEST_CLIP_WIN along with
* #V3D_PROJ_TEST_CLIP_NEAR as the near-plane-clipped location of a point
* may become very large (even infinite) when projected into screen-space.
- * Unless the that point happens to coincide with the camera's point of view.
+ * Unless that point happens to coincide with the camera's point of view.
*
* Use #V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT instead of #V3D_PROJ_TEST_CLIP_CONTENT,
* to avoid accidentally enabling near clipping without clipping by window bounds.