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authorAntonio Vazquez <blendergit@gmail.com>2021-04-29 00:38:03 +0300
committerAntonio Vazquez <blendergit@gmail.com>2021-04-29 00:42:13 +0300
commit5cb1e18f72077dcb9608a9ec8360caea70fbf329 (patch)
tree681ffb786d1342d93024ec7e4c0f5f33416fd991 /source/blender/editors/include
parentbaa51666ed003b1fc347fcb48abb9e6c75b163bc (diff)
GPencil: Add Layer and Material to Blank objects
Instead to create only the Blank object, now a new Layer and a simple material is added. This is a common request of artists. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D11110
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_gpencil.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index e9ac21f60cf..1df3d993c39 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -249,6 +249,7 @@ void ED_gpencil_brush_draw_eraser(struct Brush *brush, int x, int y);
/* ----------- Add Primitive Utilities -------------- */
+void ED_gpencil_create_blank(struct bContext *C, struct Object *ob, float mat[4][4]);
void ED_gpencil_create_monkey(struct bContext *C, struct Object *ob, float mat[4][4]);
void ED_gpencil_create_stroke(struct bContext *C, struct Object *ob, float mat[4][4]);
void ED_gpencil_create_lineart(struct bContext *C, struct Object *ob);