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authorCampbell Barton <ideasman42@gmail.com>2012-02-12 22:43:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-12 22:43:59 +0400
commit37ff2a291f38548e1ac9d5d31939ecda0bea65ed (patch)
treea48f24ce0f148e57dfba04d9193579c74153596f /source/blender/editors/include
parentc34af2c9b1527af857b674eb0e7aaaeab99c7758 (diff)
BMesh api function naming.
`_set` suffix was used in two ways (confusing) * to set a flag to be enabled. * to set a value passed as an argument. now use enable/disable rather then set/clear for functions which change flags. also remove BME_weld.c, the file didnt contain much code and the current extrude works well
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_mesh.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 5bdfc99d543..b3d86b66b62 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -202,8 +202,8 @@ void EM_add_data_layer(struct BMEditMesh *em, struct CustomData *data, int type
void EM_free_data_layer(struct BMEditMesh *em, struct CustomData *data, int type);
void EDBM_toggle_select_all(struct BMEditMesh *em);
-void EDBM_set_flag_all(struct BMEditMesh *em, const char hflag);
-void EDBM_clear_flag_all(struct BMEditMesh *em, const char hflag);
+void EDBM_flag_enable_all(struct BMEditMesh *em, const char hflag);
+void EDBM_flag_disable_all(struct BMEditMesh *em, const char hflag);
void EDBM_select_mirrored(struct Object *obedit, struct BMEditMesh *em, int extend);
void EDBM_automerge(struct Scene *scene, struct Object *ob, int update);