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authorCampbell Barton <ideasman42@gmail.com>2012-08-11 04:05:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-11 04:05:57 +0400
commitb8b7e5d1374fa17ed3776bd6554d173304858dbf (patch)
tree37896b61d3297d3c757d3898fb415e2fc6facd47 /source/blender/editors/include
parent35e4cfc6d647f8ba0253c6f2c48d879983ef59b4 (diff)
fix for minor UI annoyance - when the window is fullscreen now dont draw area corners since areas cant be split when fullscreen.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_screen_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 6b9d8385ac3..527ebb6c3ef 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -98,7 +98,7 @@ typedef struct AZone {
} AZone;
/* actionzone type */
-#define AZONE_AREA 1
-#define AZONE_REGION 2
+#define AZONE_AREA 1 /* corner widgets for splitting areas */
+#define AZONE_REGION 2 /* when a region is collapsed, draw a handle to expose */
#endif /* __ED_SCREEN_TYPES_H__ */