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authorJoshua Leung <aligorith@gmail.com>2009-07-26 15:01:56 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-26 15:01:56 +0400
commit812530aca81385af5a34fab851b4031521a1abe0 (patch)
tree209a6eaaac3087e84942d9a0b45c02b86109d6e1 /source/blender/editors/include
parent3d096c2712cf846cfb0bf56cb084599349783129 (diff)
2.5 - More armature/bone operator tweaks
* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm. * Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected). * Added some missing special (transform) operators to the menus + keymaps
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_object.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 8d4819d2d71..c8a72a2aa97 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -54,8 +54,8 @@ void ED_base_object_activate(struct bContext *C, struct Base *base);
void ED_base_object_free_and_unlink(struct Scene *scene, struct Base *base);
void ED_object_apply_obmat(struct Object *ob);
- /* single object duplicate, if dupflag==0, fully linked, else it uses U.dupflag */
-struct Base *ED_object_add_duplicate(struct Scene *scene, struct Base *base, int usedupflag);
+ /* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
+struct Base *ED_object_add_duplicate(struct Scene *scene, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);