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authorTon Roosendaal <ton@blender.org>2009-07-25 17:40:59 +0400
committerTon Roosendaal <ton@blender.org>2009-07-25 17:40:59 +0400
commitdcfc0333d16a6a85c54f056edfce7a9089f64ef7 (patch)
treeaa1f641575d431a23622d67ec88f846cd790c81e /source/blender/editors/include
parent90dfb61e046625b61c3af8a7f8bfee431a356832 (diff)
2.5
Outliner: brought back to near full functioning: - proper operators, like for open/close items, exec operations (note: select is still same operator as activate, should become modal ops later) - rename works again (ctrl+click) - proper notifiers for redraws - select / extend select works again - editmode in/out works again - enter key opens/closes again - right mouse operations work again Didn't do: - options for Sequence strips - signals to change button views on clicks - error/warning messages UI: - added new uiButSetRenameFunc(), which passes on the old name - added uiButActiveOnly(), which ensures a button gets created in active state, and gets removed when used. Needed for editing names in outliner. Andrea: check outliner.c for uiButActiveOnly(), very easy to use! Also: - Added posemode operator, CTRL+TAB tied to it.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_armature.h2
-rw-r--r--source/blender/editors/include/UI_interface.h8
2 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 3b5932b2950..31b0f712b97 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -99,6 +99,8 @@ void ED_armature_from_edit(struct Scene *scene, struct Object *obedit);
void ED_armature_to_edit(struct Object *ob);
void ED_armature_edit_free(struct Object *ob);
void ED_armature_edit_remake(struct Object *obedit);
+void ED_armature_deselectall(struct Object *obedit, int toggle, int doundo);
+
int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
short hits, short extend);
void mouse_armature(struct bContext *C, short mval[2], int extend);
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index b40f90dcf0c..8dc766499bc 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -313,6 +313,10 @@ int uiButGetRetVal (uiBut *but);
void uiButSetFlag (uiBut *but, int flag);
void uiButClearFlag (uiBut *but, int flag);
+/* special button case, only draw it when used actively, for outliner etc */
+int uiButActiveOnly (const struct bContext *C, uiBlock *block, uiBut *but);
+
+
/* Buttons
*
* Functions to define various types of buttons in a block. Postfixes:
@@ -474,9 +478,9 @@ int uiSearchBoxhHeight(void);
void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg);
void uiBlockSetButmFunc (uiBlock *block, uiMenuHandleFunc func, void *arg);
-
void uiBlockSetFunc (uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2);
-void uiBlockSetRenameFunc(uiBlock *block, uiButHandleRenameFunc func, void *arg1);
+
+void uiButSetRenameFunc (uiBut *but, uiButHandleRenameFunc func, void *arg1);
void uiButSetFunc (uiBut *but, uiButHandleFunc func, void *arg1, void *arg2);
void uiButSetNFunc (uiBut *but, uiButHandleNFunc func, void *argN, void *arg2);