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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-26 14:11:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-26 14:11:53 +0300
commit26d8b598649d25cf352adab03111e623adacea48 (patch)
tree34543e721140b5ec733e12eba80d2bf9ed69111e /source/blender/editors/include
parent5a1603374c768d7a9c7d9cb4b05ca4098ca32537 (diff)
Assign automatic/envelope weights in weight paint mode is back,
accessible from W key and in new Weights menu in the header.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 9d35121032c..6d44c125524 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -129,7 +129,7 @@ void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
-void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, struct Object *par, int mode);
+void create_vgroups_from_armature(struct Scene *scene, struct Object *ob, struct Object *par, int mode, int mirror);
void auto_align_armature(struct Scene *scene, struct View3D *v3d, short mode);
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); /* if bone is already in list, pass it as param to ignore it */