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authorMatt Ebb <matt@mke3.net>2009-12-28 04:27:05 +0300
committerMatt Ebb <matt@mke3.net>2009-12-28 04:27:05 +0300
commit78aa9242066a7b4e7723c01a7a538ef8d033ae4b (patch)
tree3de1dda38588dd22b213b66dd7fd1730cef91fcb /source/blender/editors/include
parentbe55097353069b56a2726ebfe87bb2dd0a4b46a6 (diff)
Change to the way brush/tool selection works, as discussed a while ago
Now, there are preset brushes made for each tool type (eg. for sculpt mode, Grab, Draw, Inflate, etc), and the recommended method for changing sculpt tools is to change between Brushes. The shortcut keys for changing between tools have now been changed to change between named brushes - the G key in sculpt mode now changes to any brush named 'Grab'. The advantages of this are: * Changing between brushes remembers the strength/size/texture etc settings for each brush. This means that for example, you can draw with a strong textured Clay brush, but then switch quickly to a weaker, untextured Smooth brush, without having to re-do your settings each time. * You can now add your own custom shortcut keys to your own custom brushes - just add a keymap entry similar to the existing ones, that references your own custom brush names. To bring over these new default brushes to an existing B.blend setup, just append them in from the new B.blend in svn.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_interface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 2af7fe09509..77a8ea8e912 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -660,7 +660,7 @@ void uiTemplateOperatorSearch(uiLayout *layout);
void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
void uiTemplateTextureImage(uiLayout *layout, struct bContext *C, struct Tex *tex);
-void uiTemplateList(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *activeptr, char *activeprop, int rows, int type);
+void uiTemplateList(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *activeptr, char *activeprop, int rows, int maxrows, int type);
/* items */
void uiItemO(uiLayout *layout, char *name, int icon, char *opname);