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authorTon Roosendaal <ton@blender.org>2009-06-29 15:29:52 +0400
committerTon Roosendaal <ton@blender.org>2009-06-29 15:29:52 +0400
commit7ca31bb171b2c94f8e9b928990363a42af8716fb (patch)
tree371eee682709fb52f3c6b2722a006d35b5b8576e /source/blender/editors/include
parentc50bbe5ae726edfb265bd54cb7ce0e547e3f4b31 (diff)
2.5
Search Menu: added feature that on opening, it shows the current ID block, and selects it. Same can be used for other searches, just pass on pointer to active item for the search callback. Also fixed arrow triangle draw for search.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_interface.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index b6d71759373..333536137cc 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -456,7 +456,7 @@ typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
/* use inside searchfunc to add items */
int uiSearchItemAdd(uiSearchItems *items, const char *name, void *poin, int iconid);
/* bfunc gets search item *poin as arg2, or if NULL the old string */
-void uiButSetSearchFunc (uiBut *but, uiButSearchFunc sfunc, void *arg1, uiButHandleFunc bfunc);
+void uiButSetSearchFunc (uiBut *but, uiButSearchFunc sfunc, void *arg1, uiButHandleFunc bfunc, void *active);
/* height in pixels, it's using hardcoded values still */
int uiSearchBoxhHeight(void);