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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-25 03:09:25 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-25 03:09:25 +0400
commit2043d801e88c8f56b0153f8acf0cccb554f0fa0c (patch)
treebffa8f8ea9769d092e7e75b9817b9bd4be7e6862 /source/blender/editors/include
parent11c6abe53b77baefa09737fa8f615f5c734f4b63 (diff)
Fix #34806: rigid body world settings were not copied with a full scene copy.
Now copying a scene will also duplicate groups that consist entirely of objects that are duplicated with the scene. The rigid body world will then also pointers to these new groups.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_object.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 108d666c3aa..00b8fc4535d 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -146,8 +146,8 @@ int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, f
struct Object *ED_object_add_type(struct bContext *C, int type, const float loc[3], const float rot[3],
int enter_editmode, unsigned int layer);
-void ED_object_single_users(struct Main *bmain, struct Scene *scene, int full);
-void ED_object_single_user(struct Scene *scene, struct Object *ob);
+void ED_object_single_users(struct Main *bmain, struct Scene *scene, bool full, bool copy_groups);
+void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* object motion paths */
void ED_objects_clear_paths(struct bContext *C);