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authorBastien Montagne <montagne29@wanadoo.fr>2013-05-17 11:10:10 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2013-05-17 11:10:10 +0400
commit9d567dd3662e5d79c98c64829f3d039e75697395 (patch)
treeaf8b0cd080b62b72f24729df0e15d3f38d61f64a /source/blender/editors/include
parent308d014b498be3aaf3fd74aeee0ed52947d0b6cc (diff)
This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
So now, in the new "other" tex context, you can (depending on active data) have direct access to modifiers', force's or brushes' textures... I also refactored a bit how texture contexts are handled (once again, we had some quite similar code in both space_buttons and RNA sources). This should also solve some harmless glitches like "no texture context selected in UI" sometimes when you remove data related to current texture (see e.g. after removing the material from default cube, in startup scene). This usage of two different systems for textures, and the handling of switches between them, has been a bit tricky to get working right, but it is OK now I think. I also had to add a bool flag to buttons space, SB_TEX_USER_LIMITED (use_limited_texture_context in RNA), which indicates "new shading" texture code whether it has to ignore materials, lamps etc. (BI) or not (Cycles). Btw, pinned textures from modifiers/force/etc. were also broken (showing nothing), now it should work too. Thanks to Brecht for reviewing.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_buttons.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_buttons.h b/source/blender/editors/include/ED_buttons.h
new file mode 100644
index 00000000000..5cc399fdcee
--- /dev/null
+++ b/source/blender/editors/include/ED_buttons.h
@@ -0,0 +1,39 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013, Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ED_buttons.h
+ * \ingroup editors
+ */
+
+#ifndef __ED_BUTTONS_H__
+#define __ED_BUTTONS_H__
+
+#include "BLI_utildefines.h"
+
+/* Used to check whether a given texture context is valid in current context. */
+bool ED_texture_context_check_world(const struct bContext *C);
+bool ED_texture_context_check_material(const struct bContext *C);
+bool ED_texture_context_check_lamp(const struct bContext *C);
+bool ED_texture_context_check_particles(const struct bContext *C);
+bool ED_texture_context_check_others(const struct bContext *C);
+
+#endif /* __ED_BUTTONS_H__ */