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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-15 21:59:55 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-15 21:59:55 +0400
commitac433977674d64cbb513ecdb01d8245a5950a027 (patch)
treea193c91a6e80e6a4281b1c16fbaa22c222da272b /source/blender/editors/include
parenta4b5c05aadf5a258fdc4e52596e20c9ca88607f2 (diff)
Fix action zones not drawing properly while sculpting, due to recent bugfix.
Partial redraw doesn't work so well with these, now I've changed the action zones to just draw as part of regions instead of as a special overdraw done at the end, which fits better with partial redraw by avoiding any special exceptions.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_screen.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 3dc5ec0ebce..f1be219242e 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -74,8 +74,6 @@ void ED_region_visible_rect(struct ARegion *ar, struct rcti *rect);
void ED_spacetypes_keymap(struct wmKeyConfig *keyconf);
int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *block, int yco);
int ED_area_header_standardbuttons(const struct bContext *C, struct uiBlock *block, int yco);
-void ED_area_overdraw(struct bContext *C);
-void ED_area_overdraw_flush(struct ScrArea *sa, struct ARegion *ar);
/* areas */