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authorCampbell Barton <ideasman42@gmail.com>2010-07-05 00:59:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-05 00:59:10 +0400
commit83a2a4e5b889a023cb3d22120f348bd9e96bc2bb (patch)
treeeded16374a5079eaf8b05b1146ba6937bcd15ab4 /source/blender/editors/include
parent8f825bd460d95e8daa79bbe06564964da7189352 (diff)
Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results. - lift is now applied non linear (was being added to the color) - change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template). - sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change. This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/UI_interface.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 35531a2a029..fea8c32b43b 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -152,6 +152,8 @@ typedef struct uiLayout uiLayout;
#define UI_BUT_IMMEDIATE (1<<26)
#define UI_BUT_NO_TOOLTIP (1<<27)
+#define UI_BUT_VEC_SIZE_LOCK (1<<28) /* used to flag if color hsv-circle should keep luminance */
+
#define UI_PANEL_WIDTH 340
#define UI_COMPACT_PANEL_WIDTH 160
@@ -683,7 +685,7 @@ void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, char *propnam
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand);
void uiTemplateCurveMapping(uiLayout *layout, struct PointerRNA *ptr, char *propname, int type, int levels, int brush);
-void uiTemplateColorWheel(uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider, int lock);
+void uiTemplateColorWheel(uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider, int lock, int lock_luminosity);
void uiTemplateTriColorSet(uiLayout *layout, struct PointerRNA *ptr, char *propname);
void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, char *propname,
PointerRNA *used_ptr, char *used_propname, int active_layer);