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author | Joshua Leung <aligorith@gmail.com> | 2010-07-05 07:55:28 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-07-05 07:55:28 +0400 |
commit | faf1c9a4bb27dfdd843cc745707d15ab47ce8683 (patch) | |
tree | f57e5bdca9359ff2b80c02f3cf0053b9842b55ca /source/blender/editors/include | |
parent | 02b0188c163343cf1e21123b33cf98d3beb606c2 (diff) |
Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.
Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_anim_api.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h index 230a3e8a3dd..5fb7fa41752 100644 --- a/source/blender/editors/include/ED_anim_api.h +++ b/source/blender/editors/include/ED_anim_api.h @@ -102,8 +102,11 @@ typedef struct bAnimListElem { int flag; /* copy of elem's flags for quick access */ int index; /* for un-named data, the index of the data in it's collection */ - void *key_data; /* motion data - mostly F-Curves, but can be other types too */ + short elemFlag; /* flags for the list elem instance (not the data it represents) */ + short datatype; /* type of motion data to expect */ + void *key_data; /* motion data - mostly F-Curves, but can be other types too */ + struct ID *id; /* ID block that channel is attached to */ struct AnimData *adt; /* source of the animation data attached to ID block (for convenience) */ |