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authorSergey Sharybin <sergey.vfx@gmail.com>2016-11-16 12:39:41 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-11-16 12:39:41 +0300
commit4722fc5dd0a335588a160e43cf77223c256ebd31 (patch)
treee78c43b7ff3c0a3cfc735db7b20dbebef8e31327 /source/blender/editors/include
parenteb9e9f7f1ac2c7aaec13906acca4f047d3e82e99 (diff)
Disable possibility to flip bone names of linked armatures
Linked data should not be modified in such a way. Reported by Nathan here in the studio, reviewed by Bastien, thanks!
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_screen.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 6a558d1c185..ec09add56b8 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -183,6 +183,7 @@ int ED_operator_uvmap(struct bContext *C);
int ED_operator_posemode_exclusive(struct bContext *C);
int ED_operator_posemode_context(struct bContext *C);
int ED_operator_posemode(struct bContext *C);
+int ED_operator_posemode_local(struct bContext *C);
int ED_operator_mask(struct bContext *C);