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authorAntonioya <blendergit@gmail.com>2016-09-11 13:22:30 +0300
committerAntonioya <blendergit@gmail.com>2016-09-11 13:28:09 +0300
commit347d759c623fe238c79a2d31827b8999d228fefe (patch)
tree9b32e67d45e55c6d7122885dc816dca2dcd09fdc /source/blender/editors/include
parent96f28f9b5060f823631ced28e325e5d6b11c25b4 (diff)
GPencil: Change interpolate stroke factor
Now the factor works similar to other Blender areas to make the factor more consistent for artists. The value 0% means equal to original stroke, 100% equal to final stroke (50% means half way). Any value below 0% or greater than 100% create an overshoot of the stroke.
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_gpencil.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index e53f29ef6b7..bc93b5622cb 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -73,7 +73,10 @@ typedef struct tGPDinterpolate {
int cframe; /* current frame number */
ListBase ilayers; /* (tGPDinterpolate_layer) layers to be interpolated */
- float shift; /* -1/1 value for determining the displacement influence */
+ float shift; /* value for determining the displacement influence */
+ float init_factor; /* initial interpolation factor for active layer */
+ float low_limit; /* shift low limit (-100%) */
+ float high_limit; /* shift upper limit (200%) */
int flag; /* flag from toolsettings */
NumInput num; /* numeric input */